SoGVRSecondaryVolume¶
- InventorModule¶
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Purpose¶
The SoGVRSecondaryVolume module allows for setting an additional octree volume to the SoGVRVolumeRenderer. In the current implementation, up to four secondary volumes can be added to the SoGVRVolumeRenderer module in addition to the volume that is directly connected to the renderer. The secondary volume must have the same voxel size and orientation, but may be a subregion of the volume connected to the renderer. The secondary volume must receive a unique Volume Name if you want to use more than one secondary volume in the scene. If an associated secondary LUT is given (see SoGVRSecondaryLUT), the volume data will be mapped using the LUT. The resulting color will be combined with the main volume using the Combine Mode.
Details¶
The input image must have the same orientation and voxel size as the main volume of the SoGVRVolumeRenderer, but it may be a sub-image as, e.g., generated by a BoundingBox module.
Input Fields¶
image¶
- name: image, type: Image¶
ML image to use as secondary volume
inVolume¶
Output Fields¶
self¶
- name: self, type: SoNode¶
A node that must be put in front of the
SoGVRVolumeRenderer
see also SoGVRSecondaryVolumeSettings.self
Parameter Fields¶
Field Index¶
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Visible Fields¶
Enabled¶
- name: enabled, type: Bool, default: TRUE¶
If checked, the loading of the volume is enabled.
see also SoGVRSecondaryVolumeSettings.enabled
Enable Rendering¶
- name: enableRendering, type: Bool, default: TRUE¶
If checked, the rendering of the volume is enabled.
Volume Name¶
- name: volumeName, type: String, default: secondaryVolume¶
Sets the name of the volume.
This defines how it can be accessed in the GLSL shaders.
Associated Lut Name¶
- name: associatedLutName, type: String, default: secondaryLut¶
Sets the name of the
SoGVRSecondaryLUTto use.
Filter Data¶
- name: filterData, type: Bool, default: TRUE¶
If checked, the linear filtering of the volume data is enabled.
Visibility¶
- name: visibility, type: Enum, default: VolumeVisibleWithSecondaryLUT¶
Defines the visibility of the volume data.
Values:
Title |
Name |
Description |
|---|---|---|
Always Visible |
VolumeAlwaysVisible |
The volume is always visible. |
Same Visibility As Main Volume |
VolumeSameVisibilityAsMainVolume |
The volume is visible where the main volume is visible. |
Visible With Secondary LUT |
VolumeVisibleWithSecondaryLUT |
The volume’s visibility is detected by the min/max and histogram of the secondary LUT. |
Combine Mode¶
- name: combineMode, type: Enum, default: CombineBlend¶
Defines how to combine with the main volume and other secondary volumes.
Values:
Title |
Name |
Description |
|---|---|---|
Add |
CombineAdd |
Add to the result. |
Max |
CombineMax |
Use the maximum value of the current result and the classified secondary volume. |
Blend |
CombineBlend |
Blend the secondary volume on top of the current result. |
Time Point Mode¶
- name: timePointMode, type: Enum, default: SameAsMainVolume¶
Defines the time point handling.
Values:
Title |
Name |
Description |
|---|---|---|
Same As Main Volume |
SameAsMainVolume |
Time point is same as main volume. |
Manual |
Manual |
Time point is given by |
Current Time Point¶
- name: currentTimePoint, type: Integer, default: 0, minimum: 0¶
Defines the rendered time point.