SoEnvironment¶
- InventorModule¶
genre
author
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definition
Purpose¶
The node SoEnvironment describes global environmental attributes such as ambient lighting, light attenuation, and fog.
Ambient lighting refers to the amount of extra light impinging on each surface point when the lighting model is Phong (see SoLightModel).
Light attenuation affects all subsequent lights in a scene (see SoLightModel). It is a quadratic function of the distance from a light source to a surface point, with the three coefficients specified in the Attenuation field. Attenuation applies only to light sources with a fixed location, such as point and spot lights.
Fog has one of four types, each of which blends every surface point with the specified fog color. Each type interprets the Fog Visibility field as the distance at which fog completely obscures objects. A visibility value of 0 (the default) causes the SoEnvironment node to set up fog so that the visibility matches the distance to the far clipping plane of the current camera.
Note that this node has an effect only during rendering and does not inherit field values from other SoEnvironment nodes.
Windows¶
Default Panel¶
Output Fields¶
self¶
- name: self, type: SoNode¶
Parameter Fields¶
Field Index¶
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Visible Fields¶
Ambient Intensity¶
- name: ambientIntensity, type: Float, default: 0.2¶
Sets the intensity of ambient lighting (for Phong lighting).
Ambient Color¶
- name: ambientColor, type: Color, default: 1 1 1¶
Sets the RGB color of ambient lighting (for Phong lighting).
Attenuation¶
- name: attenuation, type: Vector3, default: 0 0 1¶
Sets the squared, linear, and constant light attenuation coefficients (in that order) concerning the distance of light from the surface (for Phong lighting).
Fog Type¶
- name: fogType, type: Enum, default: NONE¶
Defines the fog type.
Values:
Title |
Name |
Description |
|---|---|---|
None |
NONE |
No fog. |
Haze |
HAZE |
Linear increase in opacity with distance. |
Fog |
FOG |
Exponential increase in opacity. |
Smoke |
SMOKE |
Exponential squared increase in opacity. |
Fog Color¶
- name: fogColor, type: Color, default: 1 1 1¶
Sets the color of the fog.
Fog Visibility¶
- name: fogVisibility, type: Float, default: 0¶
Sets the visibility distance of the fog, which is the distance at which fog completely obscures objects.