SoEnvironment¶
-
InventorModule
¶ genre InventorNodesAutomatic
author Silicon Graphics Inc
package MeVisLab/Standard
definition inventor.def
Purpose¶
The node SoEnvironment
describes global environmental attributes such as ambient lighting, light attenuation, and fog.
Ambient lighting refers to the amount of extra light impinging on each surface point when the lighting model is Phong (see SoLightModel
).
Light attenuation affects all subsequent lights in a scene (see SoLightModel
). It is a quadratic function of the distance from a light source to a surface point, with the three coefficients specified in the Attenuation
field. Attenuation applies only to light sources with a fixed location, such as point and spot lights.
Fog has one of four types, each of which blends every surface point with the specified fog color. Each type interprets the Fog Visibility
field as the distance at which fog completely obscures objects. A visibility value of 0 (the default) causes the SoEnvironment
node to set up fog so that the visibility matches the distance to the far clipping plane of the current camera.
Note that this node has an effect only during rendering and does not inherit field values from other SoEnvironment
nodes.
Parameter Fields¶
Field Index¶
Ambient Color : Color |
Ambient Intensity : Float |
Attenuation : Vector3 |
Fog Color : Color |
Fog Type : Enum |
Fog Visibility : Float |
Visible Fields¶
Ambient Intensity¶
-
name:
ambientIntensity
, type:
Float
, default:
0.2
¶ Sets the intensity of ambient lighting (for Phong lighting).
Ambient Color¶
-
name:
ambientColor
, type:
Color
, default:
1 1 1
¶ Sets the RGB color of ambient lighting (for Phong lighting).
Attenuation¶
-
name:
attenuation
, type:
Vector3
, default:
0 0 1
¶ Sets the squared, linear, and constant light attenuation coefficients (in that order) concerning the distance of light from the surface (for Phong lighting).