SoEdgeEmphasize¶
- InventorModule¶
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Purpose¶
The SoEdgeEmphasize draws the silhouette edges and inner edges (feature lines) of the scene graph rooted by this node.
In contrast to the SoSilhouette module, translucent materials cannot be handled. The subgraph must be opaque.
Details¶
The SoEdgeEmphasize uses the OpenGL depth buffer to detect the feature lines.
The SoSilhouette module requires an OpenGL stencil buffer from which it uses 1-bit.
Windows¶
Default Panel¶
Input Fields¶
child¶
- name: child, type: SoNode¶
Output Fields¶
self¶
- name: self, type: SoNode¶
Parameter Fields¶
Field Index¶
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Visible Fields¶
Edge Offset¶
- name: edgeOffset, type: Vector2, default: 1 -1¶
Sets the factor and the unit value used to separate the emphasis line from the model (see the OpenGL function
glPoygonOffset()).
Edge Color¶
- name: edgeColor, type: Color, default: 0 0 0¶
Sets the color of the emphasis line.
Edge Width¶
- name: edgeWidth, type: Float, default: 2.5¶
Sets the width of the emphasis line in pixels.
On¶
- name: on, type: Bool, default: TRUE¶
If checked, the edge emphasis rendering is active.