18 #if defined(__APPLE__)
Graphics card information.
static std::pair< uint32_t, uint32_t > getGPUMemoryInfoInMB()
Determine the amount of video memory and texture memory that is available to the accelerated renderer...
static bool drawingStateWillExecInHardware()
Determine if your current drawing state will execute in the GPU (vertex + fragment processing)
#define OSXSUPPORT_PUBLIC_API
Symbol visibility macros.