MeVisLab Toolbox Reference
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Graphics card information. More...
#include <macGPUInfo.h>
Static Public Member Functions | |
static bool | drawingStateWillExecInHardware () |
Determine if your current drawing state will execute in the GPU (vertex + fragment processing) More... | |
static std::pair< uint32_t, uint32_t > | getGPUMemoryInfoInMB () |
Determine the amount of video memory and texture memory that is available to the accelerated renderer of the primary display. More... | |
Graphics card information.
Definition at line 27 of file macGPUInfo.h.
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Determine if your current drawing state will execute in the GPU (vertex + fragment processing)
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Determine the amount of video memory and texture memory that is available to the accelerated renderer of the primary display.
The first component is the amount of video memory in megabytes, the second component is the amount of texture memory in megabytes