MeVisLab Toolbox Reference
View2DTexture Member List

This is the complete list of members for View2DTexture, including all inherited members.

allocateData(MLssize_t sizeX, MLssize_t sizeY, MLDataType dtype=MLuint8Type, MLssize_t channels=1)View2DTexture
areCheckerTilesInverted() constView2DTexture
bindTexture()View2DTexture
createRenderToTextureTarget(int width, int height, int channels, GLenum format, GLenum internalFormat)View2DTexture
drawTexture(float dx1, float dy1, float dx2, float dy2)View2DTexture
drawTexture(float vp1[3], float vp2[3], float vp3[3])View2DTexture
drawTextureAsBorderImage(float dx1, float dy1, float dx2, float dy2, float borderWidth, float borderHeight)View2DTexture
drawTextureRegion(float vp1[3], float vp2[3], float vp3[3], int startX, int startY, int endX, int endY)View2DTexture
forgetData()View2DTexture
freeData()View2DTexture
freeTexture()View2DTexture
getChannels() constView2DTextureinline
getCheckerInterval() constView2DTexture
getData()View2DTextureinline
getDataScale()View2DTextureinline
getDataShift()View2DTextureinline
getFilter()View2DTextureinline
getImageDataType()View2DTextureinline
getLut()View2DTexture
getPowerOfTwo(MLssize_t size, bool &subflag)View2DTexturestatic
getPowerOfTwo(MLssize_t size)View2DTexturestatic
getShader()View2DTextureinline
getSize(MLssize_t &x, MLssize_t &y)View2DTextureinline
getSizeInBytesOnGPU() constView2DTexture
hasData()View2DTextureinline
internalBindFirstTexture()View2DTexture
internalGetFirstTexture()View2DTexture
isNPOT()View2DTextureinline
isValidUser(void *user)View2DTextureinline
isValidUserID(void *user, MLssize_t id)View2DTexture
loadSliceToTexture(SoSFMLImage *image, MLssize_t slice, MLssize_t timepoint, bool useNPOT=false)View2DTexture
loadSliceToTexture(ml::PagedImage *image, MLssize_t slice, MLssize_t timepoint, bool useNPOT=false)View2DTexture
loadSliceToTexture(SoSFMLImage *image, const ml::SubImageBox &section, bool useNPOT=false)View2DTexture
loadSliceToTexture(ml::PagedImage *image, const ml::SubImageBox &section, bool useNPOT=false)View2DTexture
needsImageData()View2DTexture
restoreState()View2DTexture
setCheckerInterval(size_t interval)View2DTexture
setCheckerTilesInverted(bool inverted)View2DTexture
setData(void *data, MLssize_t sizeX, MLssize_t sizeY, MLDataType dtype=MLuint8Type, MLssize_t channels=1, bool ownsData=true)View2DTexture
setDataChanged()View2DTextureinline
setFilter(View2DTextureFilter filter)View2DTexture
setForceShaderUsage(bool flag)View2DTexture
setLut(View2DLut *newLut)View2DTexture
setShader(View2DShader *shader)View2DTexture
setUserID(void *user, MLssize_t id)View2DTexture
View2DTexture()View2DTexture
~View2DTexture()View2DTexturevirtual