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    MeVisLab Toolbox Reference
    
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This is the complete list of members for View2DTexture, including all inherited members.
| allocateData(MLssize_t sizeX, MLssize_t sizeY, MLDataType dtype=MLuint8Type, MLssize_t channels=1) | View2DTexture | |
| areCheckerTilesInverted() const | View2DTexture | |
| bindTexture() | View2DTexture | |
| createRenderToTextureTarget(int width, int height, int channels, GLenum format, GLenum internalFormat) | View2DTexture | |
| drawTexture(float dx1, float dy1, float dx2, float dy2) | View2DTexture | |
| drawTexture(float vp1[3], float vp2[3], float vp3[3]) | View2DTexture | |
| drawTextureAsBorderImage(float dx1, float dy1, float dx2, float dy2, float borderWidth, float borderHeight) | View2DTexture | |
| drawTextureRegion(float vp1[3], float vp2[3], float vp3[3], int startX, int startY, int endX, int endY) | View2DTexture | |
| forgetData() | View2DTexture | |
| freeData() | View2DTexture | |
| freeTexture() | View2DTexture | |
| getChannels() const | View2DTexture | inline | 
| getCheckerInterval() const | View2DTexture | |
| getData() | View2DTexture | inline | 
| getDataScale() | View2DTexture | inline | 
| getDataShift() | View2DTexture | inline | 
| getFilter() | View2DTexture | inline | 
| getImageDataType() | View2DTexture | inline | 
| getLut() | View2DTexture | |
| getPowerOfTwo(MLssize_t size, bool &subflag) | View2DTexture | static | 
| getPowerOfTwo(MLssize_t size) | View2DTexture | static | 
| getShader() | View2DTexture | inline | 
| getSize(MLssize_t &x, MLssize_t &y) | View2DTexture | inline | 
| getSizeInBytesOnGPU() const | View2DTexture | |
| hasData() | View2DTexture | inline | 
| internalBindFirstTexture() | View2DTexture | |
| internalGetFirstTexture() | View2DTexture | |
| isNPOT() | View2DTexture | inline | 
| isValidUser(void *user) | View2DTexture | inline | 
| isValidUserID(void *user, MLssize_t id) | View2DTexture | |
| loadSliceToTexture(SoSFMLImage *image, MLssize_t slice, MLssize_t timepoint, MLssize_t userIndex, bool useNPOT=false) | View2DTexture | |
| loadSliceToTexture(ml::PagedImage *image, MLssize_t slice, MLssize_t timepoint, MLssize_t userIndex, bool useNPOT=false) | View2DTexture | |
| loadSliceToTexture(SoSFMLImage *image, const ml::SubImageBox §ion, bool useNPOT=false) | View2DTexture | |
| loadSliceToTexture(ml::PagedImage *image, const ml::SubImageBox §ion, bool useNPOT=false) | View2DTexture | |
| needsImageData() | View2DTexture | |
| restoreState() | View2DTexture | |
| setCheckerInterval(size_t interval) | View2DTexture | |
| setCheckerTilesInverted(bool inverted) | View2DTexture | |
| setData(void *data, MLssize_t sizeX, MLssize_t sizeY, MLDataType dtype=MLuint8Type, MLssize_t channels=1, bool ownsData=true) | View2DTexture | |
| setDataChanged() | View2DTexture | inline | 
| setFilter(View2DTextureFilter filter) | View2DTexture | |
| setForceShaderUsage(bool flag) | View2DTexture | |
| setLut(View2DLut *newLut) | View2DTexture | |
| setShader(View2DShader *shader) | View2DTexture | |
| setUserID(void *user, MLssize_t id) | View2DTexture | |
| View2DTexture() | View2DTexture | |
| ~View2DTexture() | View2DTexture | virtual |