MeVisLab Toolbox Reference
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This is the complete list of members for View2DSliceList, including all inherited members.
castRayOnSlides(const SbVec3f &p1, const SbVec3f &p2, const SbVec3f &viewpoint, SbVec3f &worldHit, SbVec3f &voxelHit, int *sliceID=nullptr) | View2DSliceList | |
cleanup() | View2DSliceList | |
createShader() | View2DSliceList | |
drawSlices(int originX, int originY, int width, int height, bool updateLayoutOnly, SoNodeList *extensions=nullptr, int sharedCacheContext=-1, bool is3D=false, bool reverse=false) | View2DSliceList | |
getAspectRatio() | View2DSliceList | inline |
getBlendColor() | View2DSliceList | |
getBlendMode() | View2DSliceList | |
getCachingMode() | View2DSliceList | |
getCurrentCacheContext() | View2DSliceList | inline |
getCurrentInnerZoom(float &x, float &y) | View2DSliceList | |
getDrawOffset(float &x, float &y) | View2DSliceList | |
getFilter() | View2DSliceList | |
getImageSize(int &x, int &y, int &z) | View2DSliceList | |
getInputImage() | View2DSliceList | |
getLut() | View2DSliceList | |
getNumXSlices() | View2DSliceList | |
getOwner() | View2DSliceList | inline |
getSlab() | View2DSliceList | |
getSlice(int z) const | View2DSliceList | |
getSliceAtDevicePosition(int x, int y) const | View2DSliceList | |
getSliceNormal() | View2DSliceList | |
getSliceOrigin(float &x, float &y) | View2DSliceList | |
getSliceRange(int &start, int &num, int &step) | View2DSliceList | |
getSliceSize(float &sizeX, float &sizeY) | View2DSliceList | |
getSliceSpacing(float &dx, float &dy) | View2DSliceList | |
getSliceTranslation(int z) | View2DSliceList | |
getSliceZoom() | View2DSliceList | |
getTimePoint() | View2DSliceList | |
getUserIndex() | View2DSliceList | |
getWindowSize(int &x, int &y) | View2DSliceList | inline |
getWorldAxis(int a) | View2DSliceList | |
getWorldAxisDouble(int a) | View2DSliceList | |
grabSlice() | View2DSliceList | |
initGL() | View2DSliceList | |
is3D() | View2DSliceList | inline |
isSliceHit(int x, int y) | View2DSliceList | |
isVoxelInsideImage(float voxelX, float voxelY, float voxelZ) | View2DSliceList | |
mapDeviceToNormalizedCoordinateSystem(int x, int y, SbVec2f &normalizedCoordinate) const | View2DSliceList | |
mapDeviceToVoxel(int x, int y, SbVec3f &voxelCoord, int *sliceID=nullptr) | View2DSliceList | |
mapDeviceToVoxel(int x, int y, float &voxelX, float &voxelY, float &voxelZ, int *sliceID=nullptr) | View2DSliceList | |
mapDeviceToWorld(int x, int y, SbVec3f &worldCoord) | View2DSliceList | |
mapDeviceToWorld(int x, int y, float &worldX, float &worldY, float &worldZ) | View2DSliceList | |
mapEventToVoxel(View2DEvent *ec, float &vx, float &vy, float &vz) | View2DSliceList | |
mapEventToVoxel(View2DEvent *ec, SbVec3f &voxel) | View2DSliceList | |
mapEventToWorld(View2DEvent *ec, float &worldX, float &worldY, float &worldZ) | View2DSliceList | |
mapEventToWorld(View2DEvent *ec, SbVec3f &world) | View2DSliceList | |
mapVoxelToDevice(float voxelX, float voxelY, float voxelZ, float &rx, float &ry) | View2DSliceList | |
mapVoxelToDevice(const SbVec3f &voxelCoord, float &rx, float &ry) | View2DSliceList | |
mapVoxelToDevice(const SbVec3f &voxelCoord, SbVec2f &r) | View2DSliceList | |
mapVoxelToWorld(float voxelX, float voxelY, float voxelZ, float &worldX, float &worldY, float &worldZ) | View2DSliceList | |
mapVoxelToWorld(double voxelX, double voxelY, double voxelZ, double &worldX, double &worldY, double &worldZ) | View2DSliceList | |
mapVoxelToWorld(const SbVec3f &voxelCoord, SbVec3f &worldCoord) | View2DSliceList | |
mapVoxelToWorld(const SbVec3d &voxelCoord, SbVec3d &worldCoord) | View2DSliceList | |
mapWorldToDevice(float worldX, float worldY, float worldZ, float &rx, float &ry) | View2DSliceList | |
mapWorldToDevice(const SbVec3f &worldCoord, float &rx, float &ry) | View2DSliceList | |
mapWorldToDevice(const SbVec3f &worldCoord, SbVec2f &r) | View2DSliceList | |
mapWorldToVoxel(float worldX, float worldY, float worldZ, float &voxelX, float &voxelY, float &voxelZ) | View2DSliceList | |
mapWorldToVoxel(double worldX, double worldY, double worldZ, double &voxelX, double &voxelY, double &voxelZ) | View2DSliceList | |
mapWorldToVoxel(const SbVec3f &worldCoord, SbVec3f &voxelCoord) | View2DSliceList | |
mapWorldToVoxel(const SbVec3d &worldCoord, SbVec3d &voxelCoord) | View2DSliceList | |
set3DPixelSize(float devicePixelMM) | View2DSliceList | inline |
setAspectRatio(float ratio) | View2DSliceList | inline |
setBackgroundColor(float *color) | View2DSliceList | |
setBlendMode(int blendMode=0, float *_blendColor=nullptr) | View2DSliceList | |
setCachingMode(View2DSliceCachingMode mode) | View2DSliceList | |
setClipBackgroundToImage(bool value) | View2DSliceList | |
setDrawOffset(float x, float y) | View2DSliceList | |
setDrawsData(bool flag) | View2DSliceList | |
setFilter(View2DTextureFilter filter=FILTER_LINEAR) | View2DSliceList | |
setFixedInnerZoom(bool flag, float fixedZoom) | View2DSliceList | |
setInputImage(SoSFMLImage *img) | View2DSliceList | |
setLut(View2DLut *lut) | View2DSliceList | |
setNumXSlices(int num) | View2DSliceList | |
setOwner(SoView2D *view) | View2DSliceList | inline |
setSlab(int slab) | View2DSliceList | |
setSliceAlignment(View2DAlignXMode x, View2DAlignYMode y) | View2DSliceList | |
setSliceOrigin(float x, float y) | View2DSliceList | |
setSliceRange(int start, int num, int step=1) | View2DSliceList | |
setSliceSize(float sizeX, float sizeY) | View2DSliceList | |
setSliceSpacing(float dx, float dy) | View2DSliceList | |
setSliceZoom(float zoom) | View2DSliceList | |
setTimePoint(int timepoint) | View2DSliceList | |
setUserIndex(int userIndex) | View2DSliceList | |
setUseShaders(bool flag) | View2DSliceList | inline |
shouldRenderReverse(const SbVec3f &viewdir) | View2DSliceList | |
ungrabSlice() | View2DSliceList | |
updateSliceList(int sharedContextId=-1, bool layoutOnly=false) | View2DSliceList | |
View2DSliceList() | View2DSliceList | |
~View2DSliceList() | View2DSliceList |