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    MeVisLab Toolbox Reference
    
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This is the complete list of members for View2DSliceList, including all inherited members.
| castRayOnSlides(const SbVec3f &p1, const SbVec3f &p2, const SbVec3f &viewpoint, SbVec3f &worldHit, SbVec3f &voxelHit, int *sliceID=nullptr) | View2DSliceList | |
| cleanup() | View2DSliceList | |
| createShader() | View2DSliceList | |
| drawSlices(int originX, int originY, int width, int height, bool updateLayoutOnly, SoNodeList *extensions=nullptr, int sharedCacheContext=-1, bool is3D=false, bool reverse=false) | View2DSliceList | |
| getAspectRatio() | View2DSliceList | inline | 
| getBlendColor() | View2DSliceList | |
| getBlendMode() | View2DSliceList | |
| getCachingMode() | View2DSliceList | |
| getCurrentCacheContext() | View2DSliceList | inline | 
| getCurrentInnerZoom(float &x, float &y) | View2DSliceList | |
| getDrawOffset(float &x, float &y) | View2DSliceList | |
| getFilter() | View2DSliceList | |
| getImageSize(int &x, int &y, int &z) | View2DSliceList | |
| getInputImage() | View2DSliceList | |
| getLut() | View2DSliceList | |
| getNumXSlices() | View2DSliceList | |
| getOwner() | View2DSliceList | inline | 
| getSlab() | View2DSliceList | |
| getSlice(int z) const | View2DSliceList | |
| getSliceAtDevicePosition(int x, int y) const | View2DSliceList | |
| getSliceNormal() | View2DSliceList | |
| getSliceOrigin(float &x, float &y) | View2DSliceList | |
| getSliceRange(int &start, int &num, int &step) | View2DSliceList | |
| getSliceSize(float &sizeX, float &sizeY) | View2DSliceList | |
| getSliceSpacing(float &dx, float &dy) | View2DSliceList | |
| getSliceTranslation(int z) | View2DSliceList | |
| getSliceZoom() | View2DSliceList | |
| getStartSlice() const | View2DSliceList | |
| getTimePoint() | View2DSliceList | |
| getUserIndex() | View2DSliceList | |
| getWindowSize(int &x, int &y) | View2DSliceList | inline | 
| getWorldAxis(int a) | View2DSliceList | |
| getWorldAxisDouble(int a) | View2DSliceList | |
| grabSlice() | View2DSliceList | |
| initGL() | View2DSliceList | |
| is3D() | View2DSliceList | inline | 
| isSliceHit(int x, int y) | View2DSliceList | |
| isVoxelInsideImage(float voxelX, float voxelY, float voxelZ) | View2DSliceList | |
| mapDeviceToNormalizedCoordinateSystem(int x, int y, SbVec2f &normalizedCoordinate) const | View2DSliceList | |
| mapDeviceToVoxel(int x, int y, SbVec3f &voxelCoord, int *sliceID=nullptr) | View2DSliceList | |
| mapDeviceToVoxel(int x, int y, float &voxelX, float &voxelY, float &voxelZ, int *sliceID=nullptr) | View2DSliceList | |
| mapDeviceToWorld(int x, int y, SbVec3f &worldCoord) | View2DSliceList | |
| mapDeviceToWorld(int x, int y, float &worldX, float &worldY, float &worldZ) | View2DSliceList | |
| mapEventToVoxel(View2DEvent *ec, float &vx, float &vy, float &vz) | View2DSliceList | |
| mapEventToVoxel(View2DEvent *ec, SbVec3f &voxel) | View2DSliceList | |
| mapEventToWorld(View2DEvent *ec, float &worldX, float &worldY, float &worldZ) | View2DSliceList | |
| mapEventToWorld(View2DEvent *ec, SbVec3f &world) | View2DSliceList | |
| mapVoxelToDevice(float voxelX, float voxelY, float voxelZ, float &rx, float &ry) | View2DSliceList | |
| mapVoxelToDevice(const SbVec3f &voxelCoord, float &rx, float &ry) | View2DSliceList | |
| mapVoxelToDevice(const SbVec3f &voxelCoord, SbVec2f &r) | View2DSliceList | |
| mapVoxelToWorld(float voxelX, float voxelY, float voxelZ, float &worldX, float &worldY, float &worldZ) | View2DSliceList | |
| mapVoxelToWorld(double voxelX, double voxelY, double voxelZ, double &worldX, double &worldY, double &worldZ) | View2DSliceList | |
| mapVoxelToWorld(const SbVec3f &voxelCoord, SbVec3f &worldCoord) | View2DSliceList | |
| mapVoxelToWorld(const SbVec3d &voxelCoord, SbVec3d &worldCoord) | View2DSliceList | |
| mapWorldToDevice(float worldX, float worldY, float worldZ, float &rx, float &ry) | View2DSliceList | |
| mapWorldToDevice(const SbVec3f &worldCoord, float &rx, float &ry) | View2DSliceList | |
| mapWorldToDevice(const SbVec3f &worldCoord, SbVec2f &r) | View2DSliceList | |
| mapWorldToVoxel(float worldX, float worldY, float worldZ, float &voxelX, float &voxelY, float &voxelZ) | View2DSliceList | |
| mapWorldToVoxel(double worldX, double worldY, double worldZ, double &voxelX, double &voxelY, double &voxelZ) | View2DSliceList | |
| mapWorldToVoxel(const SbVec3f &worldCoord, SbVec3f &voxelCoord) | View2DSliceList | |
| mapWorldToVoxel(const SbVec3d &worldCoord, SbVec3d &voxelCoord) | View2DSliceList | |
| set3DPixelSize(float devicePixelMM) | View2DSliceList | inline | 
| setAspectRatio(float ratio) | View2DSliceList | inline | 
| setBackgroundColor(float *color) | View2DSliceList | |
| setBlendMode(int blendMode=0, float *_blendColor=nullptr) | View2DSliceList | |
| setCachingMode(View2DSliceCachingMode mode) | View2DSliceList | |
| setClipBackgroundToImage(bool value) | View2DSliceList | |
| setDrawOffset(float x, float y) | View2DSliceList | |
| setDrawsData(bool flag) | View2DSliceList | |
| setFilter(View2DTextureFilter filter=FILTER_LINEAR) | View2DSliceList | |
| setFixedInnerZoom(bool flag, float fixedZoom) | View2DSliceList | |
| setInputImage(SoSFMLImage *img) | View2DSliceList | |
| setLut(View2DLut *lut) | View2DSliceList | |
| setNumXSlices(int num) | View2DSliceList | |
| setOwner(SoView2D *view) | View2DSliceList | inline | 
| setSlab(int slab) | View2DSliceList | |
| setSliceAlignment(View2DAlignXMode x, View2DAlignYMode y) | View2DSliceList | |
| setSliceOrigin(float x, float y) | View2DSliceList | |
| setSliceRange(int start, int num, int step=1) | View2DSliceList | |
| setSliceSize(float sizeX, float sizeY) | View2DSliceList | |
| setSliceSpacing(float dx, float dy) | View2DSliceList | |
| setSliceZoom(float zoom) | View2DSliceList | |
| setTimePoint(int timepoint) | View2DSliceList | |
| setUserIndex(int userIndex) | View2DSliceList | |
| setUseShaders(bool flag) | View2DSliceList | inline | 
| shouldRenderReverse(const SbVec3f &viewdir) | View2DSliceList | |
| ungrabSlice() | View2DSliceList | |
| updateSliceList(int sharedContextId=-1, bool layoutOnly=false) | View2DSliceList | |
| View2DSliceList() | View2DSliceList | |
| ~View2DSliceList() | View2DSliceList |