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    MeVisLab Toolbox Reference
    
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This is the complete list of members for View2DSlice, including all inherited members.
| containsVoxel(const SbVec3f &voxelPos) | View2DSlice | |
| destroy() | View2DSlice | |
| drawBackground(bool clipBackgroundToImage=false) | View2DSlice | |
| drawSlice(View2DSliceList *dsl, int originX, int originY, int width, int height, SoNodeList *extensions, bool extensionsOnly, bool isSlabRendering) | View2DSlice | |
| drawSliceIn3D(View2DSliceList *dsl, bool extensionsOnly, SoNodeList *extensions, bool reverseDrawingOrder) | View2DSlice | |
| drawTexture(View2DTexture *texture, int blendMode) | View2DSlice | |
| drawTexture(View2DTexture *texture, int blendMode, float *blendColor) | View2DSlice | |
| drawTexture(View2DTexture *texture, int blendMode, float *blendColor, View2DTextureFilter filter) | View2DSlice | |
| drawTexture(View2DTexture *texture, float vp1[3], float vp2[3], float vp3[3], int blendMode, float *blendColor) | View2DSlice | |
| drawTexture(View2DTexture *texture, float vp1[3], float vp2[3], float vp3[3], int blendMode, float *blendColor, View2DTextureFilter filter) | View2DSlice | |
| enableBlending(int blendMode) | View2DSlice | static | 
| getAspectRatio() | View2DSlice | inline | 
| getCachingMode() | View2DSlice | |
| getDrawPosition(float &x, float &y) | View2DSlice | |
| getDrawSize(float &sx, float &sy) | View2DSlice | |
| getFilter() | View2DSlice | |
| getImageDeviceRect(float &dx1, float &dy1, float &dx2, float &dy2) | View2DSlice | |
| getInnerZoom() | View2DSlice | |
| getInputImage() | View2DSlice | |
| getLutSize() | View2DSlice | |
| getOverlayTexture(void *user=nullptr, int id=0) | View2DSlice | |
| getShader() | View2DSlice | inline | 
| getSliceOrigin(float &x, float &y) | View2DSlice | |
| getSliceZ() | View2DSlice | |
| getSliceZoom() | View2DSlice | |
| getTimePoint() | View2DSlice | |
| getUserIndex() | View2DSlice | |
| getVisibleDeviceRect(float &dx1, float &dy1, float &dx2, float &dy2) | View2DSlice | |
| getVoxelSize(float &vx, float &vy, float &vz) | View2DSlice | |
| getVoxelSize(double &vx, double &vy, double &vz) | View2DSlice | |
| getWorldToDeviceMatrix() | View2DSlice | |
| invalidate() | View2DSlice | |
| invalidateView() | View2DSlice | |
| is3D() | View2DSlice | inline | 
| isSliceHit(float x, float y) const | View2DSlice | |
| isValidVoxel(float voxelX, float voxelY, float voxelZ) | View2DSlice | |
| isValidVoxel(const SbVec3f &voxel) | View2DSlice | |
| mapDeviceToNormalizedCoordinateSystem(int x, int y, SbVec2f &normalizedCoordinate) const | View2DSlice | |
| mapVoxelToDevice(float voxelX, float voxelY, float voxelZ, float &rx, float &ry) | View2DSlice | |
| mapVoxelToDevice(const SbVec3f &voxelCoord, float &rx, float &ry) | View2DSlice | |
| mapVoxelToDevice(const SbVec3f &voxelCoord, SbVec2f &r) | View2DSlice | |
| mapWorldToDevice(float worldX, float worldY, float worldZ, float &rx, float &ry) | View2DSlice | |
| mapWorldToDevice(const SbVec3f &worldCoord, float &rx, float &ry) | View2DSlice | |
| mapWorldToDevice(const SbVec3f &worldCoord, SbVec2f &r) | View2DSlice | |
| millimeterToPixel(float lengthMillimeter) | View2DSlice | |
| select(float x, float y, float &voxelX, float &voxelY, float &voxelZ) | View2DSlice | |
| select(float x, float y, SbVec3f &voxel) | View2DSlice | |
| select(const SbVec2f &d, SbVec3f &voxel) | View2DSlice | |
| setAspectRatio(float ratio) | View2DSlice | inline | 
| setBackgroundColor(float *color) | View2DSlice | |
| setBlendMode(int blendMode, float *blendColor=nullptr) | View2DSlice | |
| setCachingMode(View2DSliceCachingMode mode) | View2DSlice | |
| setDraw3D(bool flag, float devicePixelSize=1) | View2DSlice | |
| setDrawPosition(float x, float y) | View2DSlice | |
| setDrawsData(bool flag) | View2DSlice | |
| setDrawSize(float sx, float sy) | View2DSlice | |
| setFilter(View2DTextureFilter filter=FILTER_LINEAR) | View2DSlice | |
| setFixedInnerZoom(bool flag, float fixedZoom) | View2DSlice | |
| setInputImage(SoSFMLImage *img) | View2DSlice | |
| setLut(View2DLut *lut) | View2DSlice | |
| setShaders(View2DShader *shader, View2DShader **overlayShaders) | View2DSlice | |
| setSliceAlignment(View2DAlignXMode x, View2DAlignYMode y) | View2DSlice | |
| setSliceOrigin(float x, float y) | View2DSlice | |
| setSliceZ(int z) | View2DSlice | |
| setSliceZoom(float zoom) | View2DSlice | |
| setTimePoint(int timepoint) | View2DSlice | |
| setUserIndex(int useIndex) | View2DSlice | |
| updateLayout() | View2DSlice | |
| View2DSlice() | View2DSlice | |
| ~View2DSlice() | View2DSlice |