MeVisLab Toolbox Reference
View2DSlice Member List

This is the complete list of members for View2DSlice, including all inherited members.

containsVoxel(const SbVec3f &voxelPos)View2DSlice
destroy()View2DSlice
drawBackground(bool clipBackgroundToImage=false)View2DSlice
drawSlice(View2DSliceList *dsl, int originX, int originY, int width, int height, SoNodeList *extensions, bool extensionsOnly, bool isSlabRendering)View2DSlice
drawSliceIn3D(View2DSliceList *dsl, bool extensionsOnly, SoNodeList *extensions, bool reverseDrawingOrder)View2DSlice
drawTexture(View2DTexture *texture, int blendMode)View2DSlice
drawTexture(View2DTexture *texture, int blendMode, float *blendColor)View2DSlice
drawTexture(View2DTexture *texture, int blendMode, float *blendColor, View2DTextureFilter filter)View2DSlice
drawTexture(View2DTexture *texture, float vp1[3], float vp2[3], float vp3[3], int blendMode, float *blendColor)View2DSlice
drawTexture(View2DTexture *texture, float vp1[3], float vp2[3], float vp3[3], int blendMode, float *blendColor, View2DTextureFilter filter)View2DSlice
enableBlending(int blendMode)View2DSlicestatic
getAspectRatio()View2DSliceinline
getCachingMode()View2DSlice
getDrawPosition(float &x, float &y)View2DSlice
getDrawSize(float &sx, float &sy)View2DSlice
getFilter()View2DSlice
getImageDeviceRect(float &dx1, float &dy1, float &dx2, float &dy2)View2DSlice
getInnerZoom()View2DSlice
getInputImage()View2DSlice
getLutSize()View2DSlice
getOverlayTexture(void *user=nullptr, int id=0)View2DSlice
getShader()View2DSliceinline
getSliceOrigin(float &x, float &y)View2DSlice
getSliceZ()View2DSlice
getSliceZoom()View2DSlice
getTimePoint()View2DSlice
getVisibleDeviceRect(float &dx1, float &dy1, float &dx2, float &dy2)View2DSlice
getVoxelSize(float &vx, float &vy, float &vz)View2DSlice
getVoxelSize(double &vx, double &vy, double &vz)View2DSlice
getWorldToDeviceMatrix()View2DSlice
invalidate()View2DSlice
invalidateView()View2DSlice
is3D()View2DSliceinline
isSliceHit(float x, float y) constView2DSlice
isValidVoxel(float voxelX, float voxelY, float voxelZ)View2DSlice
isValidVoxel(const SbVec3f &voxel)View2DSlice
mapDeviceToNormalizedCoordinateSystem(int x, int y, SbVec2f &normalizedCoordinate) constView2DSlice
mapVoxelToDevice(float voxelX, float voxelY, float voxelZ, float &rx, float &ry)View2DSlice
mapVoxelToDevice(const SbVec3f &voxelCoord, float &rx, float &ry)View2DSlice
mapVoxelToDevice(const SbVec3f &voxelCoord, SbVec2f &r)View2DSlice
mapWorldToDevice(float worldX, float worldY, float worldZ, float &rx, float &ry)View2DSlice
mapWorldToDevice(const SbVec3f &worldCoord, float &rx, float &ry)View2DSlice
mapWorldToDevice(const SbVec3f &worldCoord, SbVec2f &r)View2DSlice
millimeterToPixel(float lengthMillimeter)View2DSlice
select(float x, float y, float &voxelX, float &voxelY, float &voxelZ)View2DSlice
select(float x, float y, SbVec3f &voxel)View2DSlice
select(const SbVec2f &d, SbVec3f &voxel)View2DSlice
setAspectRatio(float ratio)View2DSliceinline
setBackgroundColor(float *color)View2DSlice
setBlendMode(int blendMode, float *blendColor=nullptr)View2DSlice
setCachingMode(View2DSliceCachingMode mode)View2DSlice
setDraw3D(bool flag, float devicePixelSize=1)View2DSlice
setDrawPosition(float x, float y)View2DSlice
setDrawsData(bool flag)View2DSlice
setDrawSize(float sx, float sy)View2DSlice
setFilter(View2DTextureFilter filter=FILTER_LINEAR)View2DSlice
setFixedInnerZoom(bool flag, float fixedZoom)View2DSlice
setInputImage(SoSFMLImage *img)View2DSlice
setLut(View2DLut *lut)View2DSlice
setShaders(View2DShader *shader, View2DShader **overlayShaders)View2DSlice
setSliceAlignment(View2DAlignXMode x, View2DAlignYMode y)View2DSlice
setSliceOrigin(float x, float y)View2DSlice
setSliceZ(int z)View2DSlice
setSliceZoom(float zoom)View2DSlice
setTimePoint(int timepoint)View2DSlice
updateLayout()View2DSlice
View2DSlice()View2DSlice
~View2DSlice()View2DSlice