clearSkeletons() | MLVesselEdgeWrapper | slot |
copyProperties(MLVesselEdgeWrapper *edge) | MLVesselEdgeWrapper | virtualslot |
MLBaseGraphItemWrapper::copyProperties(QObject *wrapper) | MLPropertyContainerWrapper | virtualslot |
createLineSkeletons() | MLVesselEdgeWrapper | slot |
createPropertyDouble(const QString &name, double defaultValue) | MLPropertyContainerWrapper | inlineslot |
createPropertyInt32(const QString &name, long defaultValue) | MLPropertyContainerWrapper | inlineslot |
createPropertyUInt8(const QString &name, long defaultValue) | MLPropertyContainerWrapper | inlineslot |
createPropertyVector3(const QString &name, QVariantList pos) | MLPropertyContainerWrapper | inlineslot |
createSkeleton(QList< double > pos) | MLVesselEdgeWrapper | slot |
getDistanceAndNearestSkeletonIndex(QVariantList pos) | MLVesselEdgeWrapper | slot |
getEndNode() | MLVesselEdgeWrapper | slot |
getId() const | MLBaseGraphItemWrapper | inlineslot |
getProperties() | MLPropertyContainerWrapper | slot |
getProperty(const QString &name) | MLPropertyContainerWrapper | inlineslot |
getProperty(size_t index) | MLPropertyContainerWrapper | inlineslot |
getPropertyIndex(const QString &name) | MLPropertyContainerWrapper | inlineslot |
getRootId() const | MLBaseGraphItemWrapper | inlineslot |
getSiblings() | MLVesselEdgeWrapper | slot |
getSkeletons() | MLVesselEdgeWrapper | slot |
getStartNode() | MLVesselEdgeWrapper | slot |
id | MLBaseGraphItemWrapper | |
isCycle() | MLVesselEdgeWrapper | slot |
numSkeletons() const | MLVesselEdgeWrapper | slot |
orderSkeletonsAscending() | MLVesselEdgeWrapper | slot |
properties | MLPropertyContainerWrapper | |
removeProperty(const QString &name) | MLPropertyContainerWrapper | inlineslot |
rootId | MLBaseGraphItemWrapper | |
setProperty(const QString &name, QVariant value) | MLPropertyContainerWrapper | inlineslot |
setProperty(size_t index, QVariant value) | MLPropertyContainerWrapper | inlineslot |
setRootId(qint64 id) | MLBaseGraphItemWrapper | inlineslot |
smooth(unsigned int numSmoothingPasses, float smoothingLimit=0.0f) | MLVesselEdgeWrapper | slot |
switchDirection() | MLVesselEdgeWrapper | slot |