13#ifndef ML_GLRESOURCE_MANAGER_H
14#define ML_GLRESOURCE_MANAGER_H
23ML_OPENGL_START_NAMESPACE
132ML_OPENGL_END_NAMESPACE
Dynamic list of GLResource objects.
Manages OpenGL resources.
std::vector< GLuint > _GLSLProgramsToFree
void detachGLSLShader(GLuint program, GLuint shader)
Detaches the given shader from the program (this is done later of the GL context is not currently act...
static void init()
Creates singleton.
GLenum getGLError() const
Checks for OpenGL error (returns GL_INVALID_OPERATION if there is no valid OpenGL context).
std::vector< FTFont * > _FTFontsToFree
void destroyGLSLProgram(GLuint id)
Destroys the given program (destroys it later if no GL context is currently active).
std::vector< GLuint > _GLSLShadersToFree
std::vector< GLuint > _texturesToFree
bool isContextActive() const
Checks whether the current context is active.
std::vector< GLSLProgramShaderPair > _GLSLShadersToDetach
std::vector< GLuint > _programsARBToFree
void add(GLResourceList &list, GLResource *resource)
void unlockContext(unsigned int cacheContextId)
Sets that the context is active.
void destroyBuffer(GLuint id)
Destroys the given vertex buffer (destroys it later if no GL context is currently active).
void destroyGLSLShader(GLuint id)
Destroys the given shader (destroys it later if no GL context is currently active).
void addResource(GLResource *program)
Adds the given resource.
void lockContext()
Sets that the context is locked.
void removeResource(GLResource *program)
Removes the given resource.
GLResourceList _resources
std::vector< GLuint > _frameBuffersToFree
void destroyRenderBuffer(GLuint id)
Destroys the given render buffer (destroys it later if no GL context is currently active).
void disableGLSLProgram()
Removes currently active program.
void destroyPixelBuffer(GLuint id)
Destroys the given pixel buffer (destroys it later if no GL context is currently active).
virtual ~GLResourceManager()
static void cleanup()
Destroys singleton.
void destroyVertexBuffer(GLuint id)
Destroys the given pixel buffer (destroys it later if no GL context is currently active).
void contextDestroyed()
Forgets about all resources; the shared context was destroyed.
static GLResourceManager * self()
Returns singleton instance.
void freeResources()
Frees resources that could not be destroyed earlier.
void destroyFTFont(FTFont *font)
Destroys the given font (destroys it later if no GL context is currently active).
void destroyFragmentProgramARB(GLuint program)
Destroys the given fragment program ID (destroys it later if no GL context is currently active).
unsigned int cacheContextID()
Returns the current cache context ID.
void remove(GLResourceList &list, GLResource *resource)
std::vector< GLuint > _renderBuffersToFree
unsigned int _cacheContextID
void destroyFrameBuffer(GLuint id)
Destroys the given render buffer (destroys it later if no GL context is currently active).
void destroyTextures(int num, GLuint *textures)
Destroys the given texture IDs (destroys them later if no GL context is currently active).
std::vector< GLuint > _buffersToFree
static GLResourceManager * _self
std::pair< GLuint, GLuint > GLSLProgramShaderPair
Abstract base class for GLResources.
#define MLOPENGL_EXPORT
Macro to put all following code into the namespace ML_NAMESPACE to avoid collisions with symbols of o...