MeVisLab Resolution Independence API
ml::GLResourceManager Member List

This is the complete list of members for ml::GLResourceManager, including all inherited members.

_buffersToFreeml::GLResourceManagerprotected
_cacheContextIDml::GLResourceManagerprotected
_contextLockedml::GLResourceManagerprotected
_frameBuffersToFreeml::GLResourceManagerprotected
_FTFontsToFreeml::GLResourceManagerprotected
_GLSLProgramsToFreeml::GLResourceManagerprotected
_GLSLShadersToDetachml::GLResourceManagerprotected
_GLSLShadersToFreeml::GLResourceManagerprotected
_programsARBToFreeml::GLResourceManagerprotected
_renderBuffersToFreeml::GLResourceManagerprotected
_resourcesml::GLResourceManagerprotected
_selfml::GLResourceManagerprotectedstatic
_texturesToFreeml::GLResourceManagerprotected
add(GLResourceList &list, GLResource *resource)ml::GLResourceManagerprotected
addResource(GLResource *program)ml::GLResourceManagerprotected
cacheContextID()ml::GLResourceManagerinline
cleanup()ml::GLResourceManagerstatic
contextDestroyed()ml::GLResourceManagerprotected
destroyBuffer(GLuint id)ml::GLResourceManager
destroyFragmentProgramARB(GLuint program)ml::GLResourceManager
destroyFrameBuffer(GLuint id)ml::GLResourceManager
destroyFTFont(FTFont *font)ml::GLResourceManager
destroyGLSLProgram(GLuint id)ml::GLResourceManager
destroyGLSLShader(GLuint id)ml::GLResourceManager
destroyPixelBuffer(GLuint id)ml::GLResourceManagerinline
destroyRenderBuffer(GLuint id)ml::GLResourceManager
destroyTextures(int num, GLuint *textures)ml::GLResourceManager
destroyVertexBuffer(GLuint id)ml::GLResourceManagerinline
detachGLSLShader(GLuint program, GLuint shader)ml::GLResourceManager
disableGLSLProgram()ml::GLResourceManager
freeResources()ml::GLResourceManagerprotected
getGLError() constml::GLResourceManager
GLResourceml::GLResourceManagerfriend
GLResourceManager()ml::GLResourceManager
GLSLProgramShaderPair typedefml::GLResourceManagerprotected
init()ml::GLResourceManagerstatic
isContextActive() constml::GLResourceManagerinline
lockContext()ml::GLResourceManager
remove(GLResourceList &list, GLResource *resource)ml::GLResourceManagerprotected
removeResource(GLResource *program)ml::GLResourceManagerprotected
self()ml::GLResourceManagerinlinestatic
unlockContext(unsigned int cacheContextId)ml::GLResourceManager
~GLResourceManager()ml::GLResourceManagervirtual