MeVisLab Resolution Independence API
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This is the complete list of members for SoShaderParameterCollector, including all inherited members.
addTextureSampler(const SbString &) | SoUniformParameterBase | inlinevirtual |
getUniforms() const | SoShaderParameterCollector | inline |
SAMPLER_1D enum value | SoUniformParameterBase | |
SAMPLER_2D enum value | SoUniformParameterBase | |
SAMPLER_3D enum value | SoUniformParameterBase | |
SAMPLER_CUBEMAP enum value | SoUniformParameterBase | |
SamplerType enum name | SoUniformParameterBase | |
set1f(const SbString &name, const float value) override | SoShaderParameterCollector | virtual |
set1fv(const SbString &name, const int num, const float *value) override | SoShaderParameterCollector | virtual |
set1i(const SbString &name, const int32_t value) override | SoShaderParameterCollector | virtual |
set2f(const SbString &name, const float *value) override | SoShaderParameterCollector | virtual |
set2f(const SbString &name, const float value0, const float value1) override | SoShaderParameterCollector | virtual |
set2fv(const SbString &name, const int num, const float *value) override | SoShaderParameterCollector | virtual |
set2i(const SbString &name, const int32_t *value) override | SoShaderParameterCollector | virtual |
set2i(const SbString &name, const SbVec2s &value) override | SoShaderParameterCollector | virtual |
set3f(const SbString &name, const float *value) override | SoShaderParameterCollector | virtual |
set3f(const SbString &name, const float value0, const float value1, const float value2) override | SoShaderParameterCollector | virtual |
set3fv(const SbString &name, const int num, const float *value) override | SoShaderParameterCollector | virtual |
set3i(const SbString &name, const int32_t *value) override | SoShaderParameterCollector | virtual |
set3i(const SbString &name, const SbVec3s &value) override | SoShaderParameterCollector | virtual |
set4f(const SbString &name, const float *value) override | SoShaderParameterCollector | virtual |
set4f(const SbString &name, const float value0, const float value1, const float value2, const float value3) override | SoShaderParameterCollector | virtual |
set4fv(const SbString &name, const int num, const float *value) override | SoShaderParameterCollector | virtual |
set4i(const SbString &name, const int32_t *value) override | SoShaderParameterCollector | virtual |
setMatrix3f(const SbString &name, const float *values, SbBool transpose=FALSE) | SoUniformParameterBase | inlinevirtual |
setMatrix3fv(const SbString &name, int num, const float *value, SbBool transpose=FALSE) override | SoShaderParameterCollector | virtual |
setMatrix4f(const SbString &name, const float *values, SbBool transpose=FALSE) | SoUniformParameterBase | inlinevirtual |
setMatrix4fv(const SbString &name, int num, const float *value, SbBool transpose=FALSE) override | SoShaderParameterCollector | virtual |
setSamplerInfo(const SbString &name, SamplerType type, uint32_t texId) override | SoShaderParameterCollector | virtual |
SoUniformParameterBase() | SoUniformParameterBase | protected |
~SoUniformParameterBase() | SoUniformParameterBase | protectedvirtual |