MeVisLab Resolution Independence API
SoUniformShaderParameter.h
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1/*************************************************************************************
2**
3** Copyright 2007, MeVis Medical Solutions AG
4**
5** The user may use this file in accordance with the license agreement provided with
6** the Software or, alternatively, in accordance with the terms contained in a
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12
13#ifndef SO_UNIFORM_SHADER_PARAMETER_H
14#define SO_UNIFORM_SHADER_PARAMETER_H
15
16
18
19#include "SoShaderSystem.h"
21#include <Inventor/SbString.h>
22#include <set>
23
25
26
29{
31
32 SO_NODE_ABSTRACT_HEADER(SoUniformShaderParameter);
33
34 SoEXTENDER public:
35
37 void GLRender(SoGLRenderAction *action) override;
38
39 SoINTERNAL public:
40
42 static void initClass();
43
46 virtual void updatePreparation(SoState *) {}
47
50 virtual void updateParameter(SoUniformParameterBase *uniformBase, SoState *state) = 0;
51
53 std::set<SbString> auxUniformParameters;
54
55 protected:
56
59};
60
61#endif // _SO_UNIFORM_SHADER_PARAMETER_
#define INVENTOR_SHADER_API
Define class export specifier.
Abstract Open Inventor group base class for shader parameter nodes.
Base class for uniform shader parameters.
Abstract Open Inventor base class for uniform shader parameter nodes.
virtual void updatePreparation(SoState *)
Hook for internal preparation steps.
static void initClass()
Initialize class with runtime type system.
void GLRender(SoGLRenderAction *action) override
Add this node to element in state.
SoUniformShaderParameter()
Constructor.
virtual void updateParameter(SoUniformParameterBase *uniformBase, SoState *state)=0
Assigns or updates the parameter's value.
std::set< SbString > auxUniformParameters
Auxiliary uniform shader parameters which are maintained by this node.