Open Inventor Reference
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This is the complete list of members for SbGL, including all inherited members.
clipPlaneId() | SbGL | static |
glClipPlane(GLenum plane, const GLdouble *equation) | SbGL | static |
glColor4ubv(const GLubyte *v) | SbGL | static |
glLightf(GLenum light, GLenum pname, GLfloat param) | SbGL | static |
glLightfv(GLenum light, GLenum pname, const GLfloat *params) | SbGL | static |
glLoadIdentity(void) | SbGL | static |
glLoadMatrixf(const GLfloat *m) | SbGL | static |
glMaterialf(GLenum face, GLenum pname, GLfloat param) | SbGL | static |
glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) | SbGL | static |
glMatrixMode(GLenum mode) | SbGL | static |
glMultMatrixf(const GLfloat *m) | SbGL | static |
glPopMatrix(void) | SbGL | static |
glPushMatrix(void) | SbGL | static |
glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | SbGL | static |
glScalef(GLfloat x, GLfloat y, GLfloat z) | SbGL | static |
glTranslatef(GLfloat x, GLfloat y, GLfloat z) | SbGL | static |
lightId() | SbGL | static |
materialId() | SbGL | static |
modelViewMatrixId() | SbGL | static |
projectionMatrixId() | SbGL | static |
textureMatrixId() | SbGL | static |