SoTexture2Transform

InventorModule
genre InventorNodesAutomatic
author Silicon Graphics Inc
package MeVisLab/Standard
definition inventor.def

Purpose

This node defines a 2D transformation applied to texture coordinates. This affects the way textures are applied to the surfaces of subsequent shapes.

The transformation consists of (in order) a non-uniform scale about an arbitrary center point, a rotation about that same point, and a translation. (Note: while the transformations can be thought of as being applied in that order, the GL matrices are actually premultiplied in the opposite order. Therefore, the operations are listed in the reverse order throughout this reference page.) This allows a user to change the size and position of the textures on objects.

Windows

Default Panel

../../../Modules/Inventor/InventorBase/mhelp/Images/Screenshots/SoTexture2Transform._default.png

Output Fields

self

name: self, type: SoNode

Parameter Fields

Visible Fields

Translation

name: translation, type: Vector2, default: 0 0

Translation in S and T.

Rotation

name: rotation, type: Float, default: 0

Counter-clockwise rotation of the coordinate space, in radians. This results in a clockwise rotation of the texture on the object.

Scale Factor

name: scaleFactor, type: Vector2, default: 1 1

Scaling factors in S and T.

Center

name: center, type: Vector2, default: 0 0

Center point used for scaling and rotation.