SoGVRShaderParameterPosition

InventorModule
author MeVis Medical Solutions AG
package MeVisLab/Standard
dll SoGVR
definition SoGVRShaderPipeline.def
see also SoGVRVolumeRenderer
keywords pipeline

Purpose

The SoGVRShaderParameterPosition module adds a 3D position shader parameter (aka uniform) to the scene.

Usage

The position is specified in either world or eye (aka camera) coordinates. It is available in the GVR shader and can be used in any SoGVRShaderFunction.

The parameter is available in various coordinate systems, which are appended as suffixes to its Name.

suffix coordinate system
_eye eye/camera coordinates
_world world coordinates
_voxel voxel coordinates
_scaledVoxel scaled voxel coordinates (voxel coordinates multiplied by voxel size)

Windows

Default Panel

../../../Modules/Inventor/SoGVR/mhelp/Images/Screenshots/SoGVRShaderParameterPosition._default.png

Output Fields

self

name: self, type: SoNode

Place the output into any Open Inventor scene in front of a SoGVRVolumeRenderer.

Parameter Fields

Visible Fields

Enabled

name: enabled, type: Bool, default: TRUE

Enables the module.

Name

name: name, type: String

Defines the base name of the parameter in the shader, it becomes available in the SoGVRShaderFunction via name_eye, name_world, name_voxel and name_scaledVoxel.

Coordinate System

name: coordinateSystem, type: Enum, default: WorldCoordinates

Defines the source coordinate system in which the Position is given.

Values:

Title Name Description
World Coordinates WorldCoordinates World coordinates
Eye Coordinates EyeCoordinates Eye/Camera coordinate system

Position

name: position, type: Vector3, default: 0 0 1

Specifies the position.