MeVisLab Resolution Independence API
ml::GL2DFont Member List

This is the complete list of members for ml::GL2DFont, including all inherited members.

_nextml::GLResourceprotected
_previousml::GLResourceprotected
checkUTF8StringForUnicodeChars(const char *string, size_t length=0) constml::GL2DFontprotected
cleanup()ml::GL2DFontprotected
contextDestroyed() overrideml::GL2DFontvirtual
copyAndConvertString(const char *string, size_t length, const wchar_t **optionalUnicodeString) constml::GL2DFontprotected
debugFontRenderingEnabled()ml::GL2DFont
doFontDraw(const float dx, const float dy, const float fontSize, const float color[4], const bool shadow, const char *asciiString, const wchar_t *optionalUnicodeString, const float *shadowColor)ml::GL2DFontprotected
drawString(const float dx, const float dy, const float fontSize, const float color[4], const char *string, const size_t length=0, const bool overlay=false, const bool shadow=true, const float *shadowColor=nullptr)ml::GL2DFont
findFontFile(const char *fontName)ml::GL2DFontprotected
findFontFileWithFontconfig(const char *fontName)ml::GL2DFontprotected
getDefaultSystemFont()ml::GL2DFontstatic
getDefaultSystemFontName()ml::GL2DFontstatic
getFontAscender(const float fontSize) constml::GL2DFont
getFontDescender(const float fontSize) constml::GL2DFont
getFontHeight(const float fontSize) constml::GL2DFont
getFontIndex(const float fontSize) constml::GL2DFontprotected
getGLError()ml::GLResourcestatic
getStringWidth(const float fontSize, const char *string, const size_t length) constml::GL2DFont
GL2DFont()ml::GL2DFont
GLResource()ml::GLResource
init()ml::GL2DFont
init(const char *fontname)ml::GL2DFont
init(const char *fontname, const int numFonts, const int *sizes)ml::GL2DFont
isInitialized() constml::GL2DFontinline
isUnicodeRenderingPossible() constml::GL2DFontinline
MAX_FONTS enum valueml::GL2DFont
postFontDraw(const bool overlay)ml::GL2DFontprotected
preFontDraw(const bool overlay)ml::GL2DFontprotected
reloadFonts()ml::GL2DFontprotected
~GL2DFont() overrideml::GL2DFont
~GLResource()ml::GLResourcevirtual